iPhone Game Development presentation (CIDUG meeting, August 25, 2009)

Mac Liaw gave a presentation on iPhone game development at the Columbus iPhone Developer User Group on August 25, 2009. He mostly talked about how the iPhone is a very different platform to develop games for than the typical video game consoles.

I can sort of understand some of what he was talking about. In my experience developing games for the Atari 2600, a one or two person team can, with a good idea, produce a killer product. (Of course, the iPhone has at minimum 128 megabytes of RAM, while the Atari 2600 had 128 bytes of RAM, which is a topic for another blog post.) I have been kicking around a couple of ideas for games, now all I have to do is learn OpenGL ES. And find an artist who will work for peanuts.

One thought on “iPhone Game Development presentation (CIDUG meeting, August 25, 2009)”

  1. It would be better to play the games on real game consoles. There’s just too much going on with the iphone.

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