How to Build an iPhone App that Doesn’t Suck

A guest lecture for the Stanford University iPhone Application Programming class called “How to Build an iPhone App that Doesn’t Suck!” was hosted by Steve Marmon on May 8, 2009. Steve covered some of his ideas on, shockingly enough, the guidelines of designing a good iPhone application.

One thing he pointed out that I found interesting was the process of UI layout. He pointed out that an interface should be designed 10 times instead of just once, the theory being that by the time you reach the 10th design of the interface, you have fleshed out all of the ideas for the interface.

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